A traveling circus with three conductors that work in tandem to perform stage performances, miraculous feats, and illusions. The first conductor, Rawn Cuebey controls a great many beasts which seem to manifest themselves upon his command, disappearing once again when be so pleases. The second conductor, Jet Rokhe, displays immense control over his environment, creating mesmerizing visuals that create a feeling as though you are amongst the stars, a mere speck of stardust floating through an expansive void, with the only object to affix your gaze upon being the performers. The third conductor, Drack Yogins, is a master of the acrobatic arts, leading his own troupe of acrobats to perform a multitude of routines one after the other.
This troupe seems to appear spontaneously, and would always stay in town for 6 days, suddenly disappearing along side many children from the town they were visiting, though these children were usually uncared for or lived in an orphanage, and would go unmissed by the townsfolk. The Circus would accept anyone who wished to join them, so long as they were willing learn to do labor for them until they found a permanent role in the circus. Many of those who join are street urchins and those looking to escape their circumstances
One such urchin being a young member of the Umihito whose parents would leave him upon the shores with an elderly friend of theirs while they traveled the seas of the Crimson Fog That was until his parents never returned, rumored to have been lost in the Crimson Fog. Their friend supported the young Astriel Sandon for as long as they could, but passed away when he was only 9 years old, joining The Stardust Trinity when he turned 11 years old. Quickly becoming an apprentice of Jet Rokhe due to his natural talent for the arcane arts.
Day 61
In The Kingdom of Thaed there is an urban legend, spun from a serial killer that would prey on children. This man ran a local bakery on the city of Mulbury, by all accounts he was a trust worthy member of the community, who would often give away the days extra pastries to the children of the city, when their was only one child left in his shop he would feign that he had ran out of pastries to give them, and would tell them they could come wait in the back of his shop and that he would bake them a some fresh muffins to give them since they missed out.
Most of the time he would do just as he said, he would make them a few fresh muffins and send them on their way. However on moonless nights he would walk the child to their home, asking them about their room as they walked. After departing he would walk around, before returning to the child's home, breaking into their room and snatching them from their bed. He was eventually caught after killing tens of children and hung in the town center. But now, decades after his hanging, on moonless nights children have once again begun to disappear from their beds in the dead of night, with only a fresh muffin left in their place.
Day 62
There are many diseases that plague the inhabitants of this continent. A few of the most well known diseases across Falyimoar are Cackle Fever, The Blue Death, Wirdholz, and Dragon Madness. These diseases are the most well known because they are known to affect most if not all humanoid races, and have decimated populations extremely quickly if not contained.
Cackle Fever
This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter.
Symptoms manifest 1d4 hours after infection and include fever and disorientation. The infected creature gains one level of Exhaustion that can't be removed until the disease is cured.
The Blue Death
An disease that causes vibrant blue bruises to form all across the victims body, inside in out. These bruises then develop into large blisters that pop in the victims lungs and drowning them in pus.
Symptoms manifest 1d6 days after infection and gains 1 level of Exhaustion for every day survive with the disease that can't be removed until the disease is cured.
Wirdholz
A magical disease that gradually replaces the victims body with wood, until they become a wooden statue that is incapable of speech or movement, but is still alive and aware. This disease is transmitted through bodily fluids, or if you get cut by the wood of the victim.
Symptoms being to manifest 1d20 hours after infection, beginning as a thickening of the skin in the infected area, the disease spreads 1d4 inches across the victims body every day.
The spread of the disease can be stopped, but not reversed. Leaving victims with large wooden patches that have replaced their flesh and skin. Until the disease has fully infected the host they retain a full range of motion and can still feel the texture and weight of objects though they cannot feel pain in the affected areas.
Dragon Madness
Dragon madness, despite what its name suggests, can be contracted by nearly all sufficiently intelligent creatures. This disease causes the victim to obsessively collect a type of object that is valuable to the victim. The disease stems from a curse laid upon a greedy dragon, who sought to hoard all the worlds riches and hide them away.
This disease spreads when a someone touches what a carrier of the disease values most in their collection. They become overwhelmed with in insatiable desire to collect and gather previous objects, and become paranoid that someone might steal them at a rate proportional to the size of their hoard.
Symptoms begin to manifest minutes after infection, notably marked by sudden nausea, dizziness, and headache that subside after about an hour.
This disease is most commonly found in dragons because with their long life spans and immense power, there are not many who could stand to steal from their hoard.
There are only two known ways to cure someone of Dragon Madness, the first you have to kill them and cast reincarnation on them. And the second you have to destroy what it is they value most. This can be accomplished by someone else or by the person with the disease.
Day 63