The Muffin Man

In The Kingdom of Thaed there is an urban legend, spun from a serial killer that would prey on children. This man ran a local bakery on the city of Mulbury, by all accounts he was a trust worthy member of the community, who would often give away the days extra pastries to the children of the city, when their was only one child left in his shop he would feign that he had ran out of pastries to give them, and would tell them they could come wait in the back of his shop and that he would bake them a some fresh muffins to give them since they missed out.


Most of the time he would do just as he said, he would make them a few fresh muffins and send them on their way. However on moonless nights he would walk the child to their home, asking them about their room as they walked. After departing he would walk around, before returning to the child's home, breaking into their room and snatching them from their bed. He was eventually caught after killing tens of children and hung in the town center. But now, decades after his hanging, on moonless nights children have once again begun to disappear from their beds in the dead of night, with only a fresh muffin left in their place.

Day 62

By WhiteKran

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Common Diseases of Falyimoar

There are many diseases that plague the inhabitants of this continent. A few of the most well known diseases across Falyimoar are Cackle Fever, The Blue Death, Wirdholz, and Dragon Madness. These diseases are the most well known because they are known to affect most if not all humanoid races, and have decimated populations extremely quickly if not contained.


Cackle Fever
This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter.

Symptoms manifest 1d4 hours after infection and include fever and disorientation. The infected creature gains one level of Exhaustion that can't be removed until the disease is cured.



The Blue Death

An disease that causes vibrant blue bruises to form all across the victims body, inside in out. These bruises then develop into large blisters that pop in the victims lungs and drowning them in pus.

Symptoms manifest 1d6 days after infection and gains 1 level of Exhaustion for every day survive with the disease that can't be removed until the disease is cured.


Wirdholz

A magical disease that gradually replaces the victims body with wood, until they become a wooden statue that is incapable of speech or movement, but is still alive and aware. This disease is transmitted through bodily fluids, or if you get cut by the wood of the victim.

Symptoms being to manifest 1d20 hours after infection, beginning as a thickening of the skin in the infected area, the disease spreads 1d4 inches across the victims body every day.

The spread of the disease can be stopped, but not reversed. Leaving victims with large wooden patches that have replaced their flesh and skin. Until the disease has fully infected the host they retain a full range of motion and can still feel the texture and weight of objects though they cannot feel pain in the affected areas.


Dragon Madness

Dragon madness, despite what its name suggests, can be contracted by nearly all sufficiently intelligent creatures. This disease causes the victim to obsessively collect a type of object that is valuable to the victim. The disease stems from a curse laid upon a greedy dragon, who sought to hoard all the worlds riches and hide them away.

This disease spreads when a someone touches what a carrier of the disease values most in their collection. They become overwhelmed with in insatiable desire to collect and gather previous objects, and become paranoid that someone might steal them at a rate proportional to the size of their hoard.

Symptoms begin to manifest minutes after infection, notably marked by sudden nausea, dizziness, and headache that subside after about an hour.

This disease is most commonly found in dragons because with their long life spans and immense power, there are not many who could stand to steal from their hoard.

There are only two known ways to cure someone of Dragon Madness, the first you have to kill them and cast reincarnation on them. And the second you have to destroy what it is they value most. This can be accomplished by someone else or by the person with the disease.

Day 63

By WhiteKran

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Festival of the Sun's Rebirth

Celebrated through out Burgdalin this holiday celebrates the winter solstice as the last day of the year, and the dawning of new year, and a new sun. In their belief the god of the sun, Solaris, dies the end of each year, being reborn each year, bringing a brighter and warmer season with him. This belief is used as a means to explain the changing of the seasons, with a reborn Solaris who grows in strength, thus warming the world, with the fall and winter being his decay into old age before his rebirth. There are some who believe that on the night of the solstice, if you follow the path of the first fallen star to its lowest point you will find a mighty phoenix that nurtures Solaris through his infancy, and if you offer the phoenix a special object it will reward you with a boon for aiding it in its journey to revive the sun king Solaris.

Day 64

By WhiteKran

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