The capital city of The Kingdom of Galmoer. This city is heavily fortified and has a castle in its center that houses the royal family. The nobility of Galmoer are generally liked by their people, with many members regularly going out amongst the citizens to hear their concerns, and using their funds to rectify as many issues as they can. In recent years many of the towns and cities throughout Galmoer have been reporting an increase in attacks against settlements by terrorist groups, animals, and monsters. This has resulted in King Phillip of Galmoer devoting immense funds towards the defense and reinforcements of his territories. Despite this his military is constantly overwhelmed by the ever growing frequent attacks, which has pushed him to hiring mercenaries in mass, simply seeking anyone who is willing to fight to protect the land.
Day 59
An empire covering a large amount of territory in Falyimoar. The empire consists of The Kingdom of Galmoer, The Kingdom of Phantonis, and The Theocracy of Rachelis. The former Kingdom of Burgdalin grew into this empire under the control of King Chuck Delair Falymos, The Last King of Burgdalin. Over a span of his 60 year this king managed to unify several kingdoms under his banner, crumbling several governments in his conquest.
This grand unification brought about a widespread revolution in the arcane by bringing many mages from all across the land to Eagris, leading to a standardization of the arcane arts and an increased interest in its uses. As the populations of mages in Eagris grew Emperor Chuck saw the opportunity to cultivate a generation of mages who would be loyal to the empire and support its people and military, thus he created The Grand Institute for Mystical Arts, allowing any proficient in spellcasting to come and study the arcane arts, so long as they swore upon a blood pact that they would serve the empire, or forfeit all of their arcane power. (this is in essence a patron - warlock kind of pact).
Day 60
A traveling circus with three conductors that work in tandem to perform stage performances, miraculous feats, and illusions. The first conductor, Rawn Cuebey controls a great many beasts which seem to manifest themselves upon his command, disappearing once again when be so pleases. The second conductor, Jet Rokhe, displays immense control over his environment, creating mesmerizing visuals that create a feeling as though you are amongst the stars, a mere speck of stardust floating through an expansive void, with the only object to affix your gaze upon being the performers. The third conductor, Drack Yogins, is a master of the acrobatic arts, leading his own troupe of acrobats to perform a multitude of routines one after the other.
This troupe seems to appear spontaneously, and would always stay in town for 6 days, suddenly disappearing along side many children from the town they were visiting, though these children were usually uncared for or lived in an orphanage, and would go unmissed by the townsfolk. The Circus would accept anyone who wished to join them, so long as they were willing learn to do labor for them until they found a permanent role in the circus. Many of those who join are street urchins and those looking to escape their circumstances
One such urchin being a young member of the Umihito whose parents would leave him upon the shores with an elderly friend of theirs while they traveled the seas of the Crimson Fog That was until his parents never returned, rumored to have been lost in the Crimson Fog. Their friend supported the young Astriel Sandon for as long as they could, but passed away when he was only 9 years old, joining The Stardust Trinity when he turned 11 years old. Quickly becoming an apprentice of Jet Rokhe due to his natural talent for the arcane arts.
Day 61