A small bird sized beast that has six wings that move rhythmically so that three wings are always up and down. These creatures appear to be made of an illuminous blue vapor that trails off of them, like the tail of a comet. They are solitary creatures that have never been observed gathering in groups larger than three while in the wild. When bound as a familiar these beasts make excellent loyal companions that will sustain themselves with very little upkeep, only requiring water and air to survive. The whole body of these beast is normally comprised of various gasses, but any part of its body can be changed to a solid state at will, allowing them to grasp onto objects.
Day 83
Cheese is primarily consumed by the denizens the central plains, and serves as a major export for The Theocracy of Rachelis. Hard cheeses are a particularly popular food amongst travelers because of its longevity and high calorie density, while softer cheeses are most popular in villages that farm cattle and amongst the aristocracy of large cities that can afford to have natural or magically created ice during the warmer months to keep it from spoiling.
Day 84
Throughout Falyimoar many countries require spellcasters to have a license that certifies their permission to use magic within their borders. Most countries have a few laws banning the usage of certain magics such as those that are devastatingly powerful, or can be used for fraud, impersonation, or theft. In the empire of Burgdalin they have two different types of licenses, occupational and personal. Both come in the form of tiered licenses, starting at Novice(1) the tiers progress up to Archmage(9). -this denotes the highest level spell you are permitted to cast is-.
Small towns are often granted the ability to issue licenses to their inhabitants for the purposes of agriculture, husbandry, smithing, and other professions. They are not allowed issue licenses above adept(3), and any who have been issued a license as adept(3) must visit a city to have it verified by The Adventures Guild or the local city hall within 15 months of its issuing. -15 months with the Burgian Calendar equates to a year and a half-
Any person who is caught casting magic within Burgdalin without a license will be subject to investigation by The Grand Institute for Mystical Arts. If found guilty the accused will be be subject to various punishments depending upon the severity of their infringement. These punishments include but are not limited to lynching, execution, amputation of the hands or other appendages, removal of ones tongue or eyes, imprisonment, and mandatory enrollment to The Grand Institute for Mystical Arts or service in the Military.
In addition to the punishment the accused will be required to pay a fine. In order to receive a license you must either enroll in The Grand Institute for Mystical Arts, become the apprentice of spellcaster with at least license of at least mage(5), have it issued after an examination by The Adventures Guild or have it issued by your local town mayor for specific use cases. The licenses issued for students of The Grand Institute for Mystical Arts are the most highly respected, followed by those issued for apprentices and by a local governmental body, with the licenses issued by The Adventures Guild being the least respected by other spellcasters
Day 85