The Shaertoul

A physically imposing and ruggedly built race that are born deep within the depths of The Fractal Caverns from stalagmites. When a Shaertoul is born they are alone, with no parents to guide them. Eventually after wandering the dark caverns with their stony body they will begin to feel the vibrations of Chromplipids silently shaking the ground beneath them. Drawn to this new impulse they search for its source, eventually finding their way to a Chromplipid city. Most Shaertoul stick around these cities for the first few decades of their lives, learning languages, traditions and cultures, while acting as guardians for the cities in exchange.


While growing into adulthood a Shaertoul's appearance will change dramatically, going from a fragile and rough to resilient and polished, with intricate carvings etched into their body that pulse with an otherworldly light. Once a Shaertoul has reached adulthood they join with a section of the city they have grown with, and depart with it to settle a new region of the caverns. These guardians can rarely be found journeying through The Fractal Caverns with a colony of Chromplipids riding upon their back.

Day 184

By WhiteKran

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Captains Log, Day 1

Tomorrow we are to set off upon the Misty Titan in search of the lost vessel The Sirens Song near the coasts of The Crimson Fog. Its a risky endeavor, but should all go well and we find what ever the Emperor wants us to bring back from that sunk ship, we wont ever have to sail so close to the fog again. We would have left port today on account of the good weather, but those blast adventurers the guild assigned abandoned us when they heard out heading. The Guild said they'll find us some fighters by tomorrow, but if we don't get out ahead of the storms, we wont be able to see a dammed thing out on the sea, so we might as well risk it with the men the Emperor sent us. I don't trust them royal bastards one bit.

Day 185

By WhiteKran

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Archmages

Powerful (and typically quite old) spellcasters dedicated to the study of the arcane arts. Benevolent often ones counsel kings and queens, while evil ones rule themselves as tyrants, often pursuing Lichdom. Those who care not for the squabbles of the average person and choose sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an Archmage's abode typically has numerous magical wards and guardians to discourage interlopers.


The most ancient Archmages have watched as centuries flew by them, how magic evolved, and broke down, most of the Archmages who have lived for such a length while devoted to the study of the arcane possess powerful forbidden magic that has been lost to the majority of the world.

Day 186

By WhiteKran

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